Games of Empire

Global Capitalism and Video Games Electronic mediations -- 29

English language

Published Nov. 7, 2009 by University of Minnesota Press.

ISBN:
9780816666102

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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.

In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.

Games of Empire forcefully connects video games to real-world concerns …

1 edition

Subjects

  • Video games -- Social aspects
  • Video games -- Economic aspects
  • Capitalism -- Social aspects
  • Imperialism -- Social aspects