Morgen en morgen en morgen

Paperback, 415 pages

Dutch language

Published by Nieuw Amsterdam.

ISBN:
978-90-468-2920-2
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Op een ijskoude dag in zijn eerste jaar op Harvard stapt Sam Masur uit de metro en ziet Sadie Green. Hij roept haar naam. Even doet ze alsof ze hem niet hoort maar dan draait ze zich om. Het is het begin van een legendarische samenwerking. Sam en Sadie zijn nog geen vijfentwintig, ze zijn briljant, succesvol en beroemd vanwege hun gamedesigns. Maar dit zal ze niet beschermen tegen hun ambities of tegen de liefde.

13 editions

It's not a bad book...

But I didn't enjoy it. Though I can understand why people might like it, I won't be recommending it to anyone.

Overall I think I just found Sam and Sadie unlikeable as characters. I feel like they were pretty jerky to everyone around them, and each other, and themselves, for pretty much of the time.

I also didn't like how some elements of the story were "ret-con'd" in several chapters later: "oh hey, I never mentioned he's had a dog this whole time, well he has, and now I'll detail those past events, even though we're five chapters beyond that point." And on a similar point, there are several plotlines and characters that get introduced that seemingly go nowhere, or just outright get left undeveloped after they serve their singular purpose of introducing "blank". Like, for example, the dog.

Finally, I found the ending completely …

A great story of friendship

The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.

The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.

None

Un viatge profund pels mons emocionals (i digitals) de dos nerds gamers ferits cadascun a la seva manera. Una narració juganera, molt intel·ligent i punyet, i una traducció deliciosa. Un ús brillant de l'omissió (l'el·lipsi?) i la primera ficció que llegeixo amb el videojoc al centre. És un llibre amb influències dels videojocs en tot el seu ser.